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What Video Games Can Teach Us

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Recommended Web sites:

Sohn, Emily. 2004. The violent side of video games. Science News for Kids (Jan. 14). Available at http://www.sciencenewsforkids.org/articles/20040114/Feature1.asp .

______. 2003. A classroom of the mind. Science News for Kids (Oct. 22). Available at http://www.sciencenewsforkids.org/articles/20031022/Feature1.asp .

Information about Whyville can be found at www.whyville.net/.

For teachers and parents:

Gee, James Paul. 2003. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. See www.palgrave-usa.com/catalog/product.aspx?isbn=1403961697.

Information about Daphne Bevalier's research group at the University of Rochester can be found at www.bcs.rochester.edu/people/daphne/.

Green, C. Shawn, and Daphne Bavelier. 2003. Action video game modifies visual attention. Nature 423(May 29):534-537. Available at www.bcs.rochester.edu/people/daphne/GreenandBavelier.pdf.

You can learn more about MIT's Education Arcade at www.educationarcade.org/.


Books recommended by SearchIt!Science:

[book]

20th Century Media: 1990s, Electronic Media — Steve Parker
Published by Gareth Stevens, 2002.

As the 20th century drew to a close, more words and pictures were available to the public than ever before. This book surveys mass media during the 1990s, explaining the developments of technology as well as the changes in popular culture. Digital systems, expanded television options, the growth of the Internet, hidden microphones and privacy issues, round-the-clock live news, and mp3 technology are all discussed. The book's double-page spreads also highlight new special effects technologies in filmmaking, Bollywood and the Blair Witch Project, Britpop, boy bands and girl bands, sports in the mass media, cybercafes, and Nelson Mandela.

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Power Words

From The American Heritage® Student Science Dictionary and The American Heritage® Children's Science Dictionary.

simulation An activity or process that is used to imitate something real. Simulations are often controlled by computers, which can be programmed to see what will happen under different conditions. Simulations are used to study earthquakes and weather patterns and to train airplane pilots.

dictionaries

Copyright © 2002, 2003 Houghton-Mifflin Company. All rights reserved. Used with permission.

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